AI Insights · Timothy · July 2024
Top 5 Historical Games on Android in Italy: Q2 2024 Performance
Discover the performance trends of the top 5 historical games on Android in Italy during Q2 2024, including downloads, revenue, and active users.
Throughout the second quarter of 2024, the top historical games on Android in Italy showed varied performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at the top 5 games: Royal Match, Rise of Kingdoms: Lost Crusade, June's Journey: Hidden Objects, Guns of Glory: Lost Island, and King's Choice.
Royal Match
This game from Dream Games, Ltd. saw consistent revenue around $120K to $130K in April and May, peaking at approximately $173K in the first week of June. Downloads fluctuated, reaching a high of 20.9K in late May, but declined to around 13.3K by the end of June. Weekly active users started at 549K in early April and ended at 507K in late June.
Rise of Kingdoms: Lost Crusade
Published by LilithGames, the revenue for this game demonstrated fluctuations, with notable peaks of about $41.6K in late April and $40.8K in mid-June. Downloads varied, starting at 2K in early April and gradually decreasing to around 2.5K by the end of June. Weekly active users saw a decrease from 52.3K in early April to about 49.4K by the end of the quarter.
June's Journey: Hidden Objects
Wooga's game showed relatively stable revenue around $20K, with minor variations. Downloads were fairly low, peaking at around 974 in late April and maintaining a similar level through June. Weekly active users ranged from approximately 27K to 41K, with the highest activity occurring at the end of April.
Guns of Glory: Lost Island
This game from FunPlus International AG had a steady revenue stream, averaging around $13K to $16K, with a slight dip to $10.7K in early June. Downloads were modest, peaking at around 1K in mid-May before declining to 213 by the end of June. Weekly active users showed a peak of 3.4K in mid-May, dropping to about 2.1K by the end of June.
King's Choice
ONEMT SGP's game experienced consistent revenue around $13K to $14K throughout the quarter. Downloads showed some variation, peaking at approximately 1.3K in late April and mid-June. Weekly active users fluctuated around 6K to 7K, ending the quarter at about 6.4K.
For more in-depth insights and data, visit Sensor Tower.